﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Yunchang.ILUI
{
    public class TableUILayer
    {
        /// <summary>
        ///编号
        /// </summary>
        public int id;

        /// <summary>
        ///名字(GameObjec名 逻辑代码不用)
        /// </summary>
        public string name;

        /// <summary>
        ///越大越靠前
        /// </summary>
        public int layer;

        /// <summary>
        ///厚度
        /// </summary>
        public int thickness;

        /// <summary>
        ///组内面板之间 是否做互斥显隐 1 组内互斥 0 组内不做
        /// </summary>
        public int autoPileSort;

        /// <summary>
        ///是否可以被互斥隐藏 1 可以被互斥 0 不可以被互斥隐藏
        /// </summary>
        public int mutexed;

        /// <summary>
        ///此层有面板打开的时候,是否弹起摇杆(因为有可能在按住摇杆移动的过程总打开面板) 1 弹起 0  不管
        /// </summary>
        public int joystickUp;

        /// <summary>
        ///是否隐藏头顶版
        /// </summary>
        public int hideHeadName;
    }
}